Friday, 28 October 2011

Orks - Warhammer 40'000

Orks - Warhammer 40'000



Now progress on my Warhammer 40'000 Ork force has been slow but i can assure you, progress is being made.

Here is my 1000 point list:

HQ:  
                      Ork Warboss

                      Ork Weirdboy

Troops:
                       5 Ork Nobz

                       19 Ork boyz and Nob (The Footsloggaz)

                          11 Ork boyz and Nob  on a Trukk (Trukkboyz)
                    
                       10 Grotz and Runtherd

Fast attack:
                       4 Stormboyz and Nob  (Thundaboyz)

                       3 Deffkoptaz 
Heavy support:

                            Deff Dread

As you can see i am going for the hammer and anvil approach, anvil being the Footslogga Boyz, Nobz, Deff dread and Warboss and the hammer is the faster elements such as the Trukkboyz, Stormboyz and Deffkoptaz.

I'm looking forward to paying with them 'lotz' when they are all painted.

and on to the pictures of my progress

Trukk boyz

One of the Trukk boyz



Grotz


Part of the Footsloggaz mob


Footslogga boy

Footslogga boy

Ork Nobz



Feel Free to leave any Comments

Thursday, 27 October 2011

Messengers Deathwatch RPG


Messengers - Deathwatch RPG

Messengers

This chapter was created using the make your own chapter rules in the Deathwatch supplement rites of battle.
Occultus sub alis
Tenebrae vultis celare
Signifer turpis vera

Chapter background:
The chapter originate from the semi-arid world of Predetoria, Its Fortress monastery is deep in the scorching desert, The Chapters holdings was built to last in the dangerous and punishing sandstorms, hardy on the surface, but deep under the earth the chapters facilities are extensive.

The native population are robust to deal with the harsh desert conditions, living in small nomadic societies. Even with the coming of the Imperium many thousands of years ago. only recently have cities emerged on its barren surface.

In terms of history it is a young chapter, founded in the 39th millennium. The chapter Gene seed traced to it's progenitor, Robute Gulliman of the Ultramarines.
It's a chapter that excels run and gun tactics, closing in on the enemy before it has a chance to react. Their armour is a light grey and white shoulder pads with black rims.
 The chapter symbol is a black raven on a grey tombstone upon a background of white.

 The deep bonds of brotherhood within the chapter is stronger than most.
It was in the Takara sector that they suffered a their worst and most crushing defeat in the Elros campaign against the Chaos Warband, The Decayed souls in which the Messengers chapter master Jastilus Quintos was killed in action
.
Figure of legend-  Borith Dugthon 7th company captain fought and killed the Daemon prince of Chaos Zharrt laaht during the fated Elros conflict.

Due to the unrecoverable battle loses suffered, the chapter was approved to become fleet based with its remaining numbers, authorised by Inquisitor Callidon (Imperial year 800 M40), the  chapters facilities where stripped down as they left the planet, leaving only bare bones of its facilities.

Over the years the few population soon forgot that the chapter ever existed upon the planet, only by chance did the visionary Lazerus Vi Nadic stumble across the ruins of the fortress monastery and the secrets that lay beneath the surface of the baking desert.

Battle Cry : "In the shelter of night , we renew our strength!"



Rules for using your own Messenger marine in your kill teams
 Founded in the 39th millennium - Progenitor - Ultramarines
Gene stock purity - Pure (rites of battle, page 17)

Chapter Flaw - None
No Gene seed mutation recorded
Stat increases +5 WS +5 Fel
Home world -Temperate- stewardship, later became fleet based
Standard codex chapter organisation

Combat doctrine  - Codex combat doctrine
Solo mode abilities - codex chapter (follows ultramarines solo mode abilities) (rites of battle p32)
Attack squad mode ability -Oath of vengeance (rites of battle p33)
Defensive squad mode ability -Swift advance (rites of battle p33)
Chapter beliefs - Honour the ancestors
Chapter status - Endangered
Chapter friends - Imperial Navy
Chapter enemies - Chaos Warband, The Decayed souls
Chapter Advance table - Honour thy wargear (rites of battle p.42)



Pasts
1d5
1. Fleet service- The space marine served upon the battle barge Somber Morning, and has fought many battles amongst the stars.
2. Strike force-  The space marine took part in the assault force Greywing  as a landspeeder gunner on the Tamech crusade against the ork waaagh Gorklaw.
3. Remnant - The space marine was one of only a handful of survivors of the fated Elros campaign, and was there to witness the Inquisitorial decree to abandon its homeworld and join the imperial fleet.
4.Destruction - The space marine was involved in the destruction of the Genestealer infested space hulk Heavy Woe.
5. Scout Sergent - The space marine had the honour to have led a Scout squad. Mentoring the last few Scouts known to the chapter.



Messengers psychic powers:
Name - Xp cost - Prerequisites - Source
Tomb marked (Mark of Scorn) - 500    -  Core rulebook page 199
Ancestors rage - 500 - Core rulebook page 199
Force barrier  - 1500 WP40+ - Core rulebook page 197
Inspiring word - 1000  - Core rulebook page 200
Wings of the raven (wings of Sanguinius)  -  2000 WP50+ ,Rank 5 - Core rulebook page 196

Chapter Trappings:
Gauntlets:

Studded Gauntlets +3 on WS on first attack per combat 
         Crow marked Gauntlets- +3 on Drive or Pilot tests

       Inscribed Gauntlets - +3 on Fellowship tests

Raven Tabard -
Re-roll first failed squad cohesion test, +1 to squad cohesion when marine is squad leader

Wednesday, 26 October 2011

Livingston Skirmish 2011


Livingston Skirmish 2011


Livingston Battleground wargaming club along with Worlds at war ran an all day gaming event, in aid of ERSKINE, a charity that has provided nursing and medical care for former members of our Armed Forces through two world wars and the more recent conflicts . Re-building shattered lives, restoring dignity and providing first class care to ex-Service men and women both young and old.



On the day there was a both Flames of War and a Warmachine tournament plus Painting Competitions  Demonstrations from other Clubs.

More on the Warmachine/Hordes tournament here and here 

The first demo game is City of Prosperity.




a Malifaux demo game

Cult of December Arcanists led by Rasputina




 a Demo game of Battlefleet Gothic
Imperial fleet versus a Chaos Armada

Imperial Battleships


Part of the Chaos armada


Our Urban War four-way game




 



Warfleet Oceana is a Naval game created by the club itself.
I've seen this game at a few events but i still haven't yet had the chance to play it.


A few more of the other gaming tables


It was a busy day and i never got the chance to play any of the other Demo games, which is a shame.

I would recommend anyone else to attend next year, I myself have booked to come along next year. a truly great event.
I'd like to thank everyone at the Livingston Battleground wargaming club , making everyone feel welcome created a great day.




Tuesday, 25 October 2011

Dark Heresy - Vi Nadic Code

Roleplaying Campaign


Before we begin i would like to introduce the cast:

Inquisitorial cell:

Kar, Feral World Guardsman
Soloman "Cutter" Garvel, Hive World Scum
Krell "Stern" Rabalias, Hive World Scum
Zetkin, Void Born Psyker
Nihilus Zarkov, Imperial World Arbitrator
Novus Dorn, Imperial World Tech priest


Episode one- Vi Nadic Code 
Part one


Deep in the Galdel Sector on the arid imperial planet of Predetoria  one of Inquisitors contacts is murdered in the residential sector of the city of Volsung trying to get information off world to the Inquisitor Margallus. Contact attempted to arrange a meeting, but inquisitor lost contact.
Upon investigation of contact Thrakroth, a piece of paper with a symbol roughly drawn was discovered in his pocket.


Contacts body was discovered in the lower regions of the city the few witnesses that would talk  to Soloman "Cutter" Garvel, Hive world Scum and Krell "Stern" Rabalias, Hive World scum describe robed and hooded figures that night of the murder, (some with Sandtigers on chains, others riding rock turtles, most of these claims are false)

Zetkin, Void born psyker and Nihilus Zarkov, Imperial world Arbitrator went to the Vi Nadic Cathedral. They introduced themselves to the senior priest Ravion , after talking briefly they learn that only a few sectors away an Ork Waaagh has already devastated the Rintrah systems.  The adeptus sororitas from the order of the crimson tear in the next city have been coming unarmoured and robed to the famed Vi Nadic Cathedral to pray to the god emperor
Novus Dorn, Imperial world Tech priest, along with requests for extra wargear sent the image to processing through the archive the process took a couple of hours- ]

Result -Messengers-Adeptus astartes chapter symbol, this planet was once the home world.

 
Results,

Messengers-Adeptus astartes chapter symbol, this planet was once the homeworld. Founded in the 39th millennium. The chapter Gene seed traced to its progenitor, Roboute Guilliman of the Ultramarines.

It was a chapter that excels in run and gun tactics, closing in on the enemy before it has a chance to react. Their armour is a light grey and white shoulder pads with black rims.

The chapter symbol is a black raven on a grey tombstone upon a background of white.

It has been noted that the deep bonds of brotherhood within the chapter is stronger than most.

It was in the Takara sector that they suffered a their worst and most crushing defeat in the Elros campaign against the Chaos Warband, The Decayed souls in which the Messengers chapter master Jastilus Quintos was killed in action (Imperial year  782 M40)

Figure of legend- Borith Dugthon 7th company captain fought and killed the Daemon prince of Chaos known as **classified** during the fated Elros conflict.

Due to the unrecoverable battle loses suffered, the chapter was approved to become fleet based with its remaining numbers, authorised by Inquisitor Callidon (Imperial year  783 M40)

Inquisitor Thaddis Margallus

++End Transmission++


After the tech priest passed on this information,  a message came through to each of them.


Results,
Ordo Malleus Inquisitor Brutis Callidon

Declared Excommunicate Traitoris - 788 M40

Located and captured in the Triarus sector

Executed by Inquisitor Lord Gram Imazzi 789 M40

All other data Classified - ALPHA level


Inquisitor Thaddis Margallus

++End Transmission++


After a quick debriefing with each other, it was discovered that the Inquisitors contact spent a number of days in the residential area, and even managed to fins his alternate address.

Zetkin and Nihilus went to investigate the address visiting the Vi Nadic cathedral on the way.
 While Stern and Cutter went to visit the local area and speak to people at bars about the contacts murder.One of the barkeeps known as Boris seems shifty and mentions that the abandoned shrines have been busier than usual.

Novus Dorn, Imperial world Tech priest went back to the Mechanicus Chambers.
 Zetkin, Void born psyker and Nihilus Zarkov, Imperial world Arbitrator went back to the Vi Nadic Cathedral to ask about its origins. Senior priest Ravion tells the legend of the visionary Lazerus Vi Nadic

Lazerus Vi Nadic was a simple missionary travelling through the arid desert of Predetoria, when the sun was high the god emperor came to him in a vision as a great blinding light, it spoke to him, soon building began. The city  of Volsung was built up around the Cathedral. Vi Nadic died a year after its completion, his remains are locked in sacred chambers within the cathedral itself. 

At the Vi nadic Cathedral, Senior Priest denies knowledge of murder or messengers. If asked will direct them to the ruined shrine known as the Room of Brothers,



  1. Lazerus Spaceport
  2. Vi nadic cathedral
  3. Room full of brothers
  4. Inquisition and Administratum offices 
  5. Lord Ceasare Remirez's residence
  6. Residential sector (Trakroth body discovered here)
  7. Industrial sector
  8. Mechanicus Chambers
  9. Bastion wall

The Alternate address
The Arbites and the Psyker where the first to arrive at the address, to find the door burst open and the small messy flat completely ransacked.
 His next door neighbour in the habitation block seen fully armoured Adeptus Arbites break in and search the place, he couldn't see there faces due to the Adeptus Arbites wearing all armoured masks.

After a quick vox to all of the inquisitorial cell, they decided all to meet at the Shrine known at the Room of brothers

 Scum ambush
Outside room of brothers
Mudskipper- Dreg x1 (Dark Heresy rulebook p.338) with added poor quality stub revolver
Hack -Heavy x1 (Dark Heresy rulebook p.341)
Dice, Duke and Moth - Scum x3 (Dark Heresy rulebook p.344 )

A sound of chugging metal coming from up ahead, Cutter took the initiative and ran behind cover as the ambushers emerged between the party and the ancient Shrine. the wretched mudskipper ran forward and took a shot at Stern who was out in front,only to have his revolver give an unhealthy click. the other ambushers took shots at the party but none hit their mark. stern then returned fire at the bewildered dreg leaving him on the floor still alive but bleeding from the chest. Zarkov fired off a shot but failed to hit. Novus Dorn aimed with machine efficiency and fired at the chainsword wielder, knocking him to the floor with a hideous wound to the head, the brute roared in pain before getting back to his feet. Zetkin the Void born psyker started chanting.Cutter continued his run through the ruined factories that flanked the road leading to the shrine. The grim ambushers shot back one hitting the tech priest, leaving him disorientated. After taking another missed shot the Arbite unhooked his club. The Psyker took a shot with unerring accuracy and took the scum Duke down with a clean shot in the head, then the other. when the brute with the chainsword approached Zarkov charged in his club bouncing off the brutes arm, he had to act fast to duck under a swing from a chainsword that was aimed for his head. In the background he could hear Novus's vox caster demanding the surrender of weapons to the ambushers, followed by a gunshot. stern charged in to help the Arbite, aiming a crucial blow at the brutes leg. Zarhov on the counter strike  smashed his club into the brutes chest cracking his ribs with an audible noise.Cutter still had his pistols aimed at the calm thug.he shouted him to put down his guns but he didn't. It wasn't till he was completely surrounded that he finally threw down his pistol.

 After a swift interrogation , it was found that he was sent by Boris from the bar but he only expected two people to arrive here.

without a further word, the arbite ended the scum known as dice's life


Inside room of brothers

Room full of brothers is a small circular temple.
Its main door is dirty and doesn’t appear too have been opened for a long time.
A Int test to open  +20 int was opened easily by the tech priest

Inside it was darkness, the tech priest tried his newly acquired night vision goggles. determined that the shrine was empty. when he walked in the illumination came on.
Inside it has a smooth black marble floor and in the centre a mosaic of ancient Terra,
Circling the room the loyal primarchs statues stand tall in great plinths.
From left to right
1.       Lion El' Johnson
2.       Jaghatai Khan
3.       Leman Russ
4.       Rogal Dorn
5.       Sanguinius
6.       Ferrus Manus
7.       Roboute Guilliman
8.       Vulkan
9.       Corax
Behind Guillimans statue a keypad with twenty imperial gothic numerals, numbers 2 and 11 are scored out.
when they tried to leave the doors closed with a heavy thud and a whirr as it locked.


++++++++++++++End of part one ++++++++







Saturday, 22 October 2011

October update

October update

This month has been busy.

Now with Skelp gaming event over and Skirmish Livingston tomorrow. I'll be running demo games of Urban war,  I will post up a blog and pictures of the event.

The other thing that has been taking up my attention is Dreadfleet.
now i have only had one game so its a bit hard to say but i did enjoy it and the miniatures are amazing. Here are a few of the miniatures painted up to date.
Battle of the Cog's

Cogs of the Grand alliance surprised by an attack from a Sea Giant

The curse of Zandri

The Black Kraken (or the Blurry Kraken)

Role-playing-  I'm currently playing second edition Warhammer Fantasy RPG
 as  Mercenary Captain Hengis Buttermash, Knight of the Moot

Hengis Buttermash

one of his party
Fina
Extra update:
I've been slowly continuing with my Warhammer 40'000 Orks.

On a side note i have also started up a Wordpress account at www.kenziebacon213.wordpress.com

Friday, 14 October 2011

Dreadfleet -Opening salvo



 Opening salvo

Dreadfleet the game of "Pirate battles on the Warhammer high seas"

The ships were pretty simple to build, the mast and sails of the Flaming Scimitar were pretty flimsy. I haven't attached the main sails for most ships as it'll be easier to paint then attach later.

I had my first game of this just a few days ago, I played the Grand alliance. We never played a mission just went for a straight fight to the last ship afloat.

Epic Combat between two Cogs

Unfortunately for us the Seascape was just a little to big for the table so we had to play on the floor, the terrain of the Galleon's Graveyard is very nice and cant wait to paint it up and play with fully painted fleets. The Seascape mat is very much needed to play for the wind direction. but who wouldn't use it, its lovely.
 Beginning of the game started well with the Seadrake causing a headache on the Dreadfleet and setting the Skabrus ablaze with some fated incendiary shot, before it was sunk itself with warpstone tinged return fire. Revenge was had by the Seadrake's Dragon Auxiliary sinking the Skabrus.


It isn't a quick game, this battle lasted about five hours to play with the dreadfleet coming out on top. having only the Bloody Reaver left.

Looking forward to getting my revenge or playing the Dreadfleet itself.

On the painting side all i have completed is the two cog ships shown above. i've started Grimnir's Thunder and its auxiliary. Next will be the Tomb king ship Curse of Zandri. the miniatures are fantastic my personal Favourite is the Black Kraken, although it does remind me of the Transformers animated movie.



Well thats all for now


Saturday, 8 October 2011

Skelp 2011

Skelp 2011

This year is the second year I've attended Skelp, last year Urban war was very successful with just a small circular gaming table, so for this year i would up my game with a larger table and have four strike teams on the table.

The table was built in a week, and you can see how that went here

We arrived just after 9am and the table didn't take long to set up and we where given a table spot on the main stage.  The Angus Wargames Club did a great good getting everything organised.

Urban War table


Here are some other great tables at this years gaming event.







The great escape



The event seemed quieter than last year. but everyone seemed to enjoy themselves. I know i was kept busy running games, so i never got the chance to pay any other other games on display.






Well that's Skelp 2011 over, next Skirmish Livingston.