Showing posts with label warhammer 40'000. Show all posts
Showing posts with label warhammer 40'000. Show all posts

Monday, 14 January 2013

Dark Heresy -End Times



For just over a year of running a Dark Heresy/Deathwatch role-playing campaign the Dark Heresy segment is coming to a close. So i thought for the sake of completeness i would chronicle the last session for you.
But before i do i would like to update you as a reader to the progresses of each character.



Kar, Feral world Guardsman
The Armsman was reassigned to lead critical raids from Valkyries against the Ork's on the city planet of Golphoric IV

Soloman "Cutter" Garvel, Hive world Scum
The Rogue sold most of his Gear to gain a customised hand cannon and is now skilled in using shock weapons using a naval officers cutlass. His Left arm has had be replaced with a bionic version after an ill fated clash against a gun servitor in the sewers of  crime lord Dax Uberstarr's stronghold. 

Krell "Stern" Rabalias, Hive World scum
The battlescared Rogue who barely survived an attack from a chaos space marine raid, Since then he has taken up heavy weapons as his speciality such as a heavy stubber and grenade launchers. He lost a foot to a deadly infection which has now been replaced by bionics.

Zetkin, Void born Psyker
The Young Savant militant has begun her training in mastering the deadly arts of pyromancy. She demonstrated her power to great effect to kill a heretic space marine from the word bearers legion

Nihilus Zarkov, Imperial world Arbitrator
The grim Investigator and the Brooding codebreaker. Skilled with the devastating boltgun and fierce faith in the imperial creed. His faith was rewarded with the holy axe of St.Balthazar

Novus Dorn, Imperial world Tech priest
The Engineer has learnt many skills in bionics and has installed two mechadendrites and modified his memory for even faster recall. His weapon of choice is his meltagun which he rescued from the doomed light cruiser Brazen Triumph  


The chase ends
After chasing the everbeing across the sector he has finally been traced to an abandoned fortress world in the halo stars. With help from the mysterious Eldar from the craftworld Anthe-nolth. Inquisitor Margallus remained in orbit whilst the inquisitorial cell, Zenith and five eldar guardians made planetfall and they entered the Serea Fortress.  After many trials and combat encounters the remaining Eldar guardian and the Eldar Walock Zenith,survived the fully armed warriors of the Babel legion(gene-seed enhanced sisters of battle) and the crime lord Dax Uberstarr. The inquisitorial cell delved deeper in to the Serea Fortress.

Face your Fears
In the next chamber as the corridors  rise higher and deeper into the fortress is tinged with a dim blue light. Stasis tubes line the walls. A lone tech priest  is preparing an operating table. Next to the table is a cyrotube containing a gene seed. The Psyker Zetkin and the Scum known as Cutter sneaked in to the room and got behind the working tech priest. Cutter dashed forward to attempt to stab him from behind. The tech priest  turned around causing the scum to slice into the tech adepts arm. They both struggled with each other. the Tech adept tried to take out his laspistol. Zetkin channelled her powers to inflict pain but the tech priests mind repulsed the mental attack. Cutter managed to pull away and fired a killing headshot. The dead tech priest slid to the floor.
The rest of the inquisitorial cell investigated the cyro tubes that lined the walls. At the far end of the the room there is a larger  steel double door on the right side. The cryo tubes contained the sleeping forms of young girls with what appears to be operation scars. The others on the left hand side appear to be untouched form any procedure. All of the young girls appear to be in stasis.  Dorn Picked up the data slate of the late tech priest and downloaded the data " Looks like more initiates for the Babel legion"
The Arbite Zarchov marched towards the cyro tubes smashed one with his shotgun and fired a single blast into the sleeping occupant. He spoke over the vox "Kill them all"


Tech adept 
Armed and skilled as Tech adept (DH rulebook pg 345

The Growing Nightmare

Zetkin felt more than seen the psychic presence move about the room. She focused more, sensing its near the arbite's location amongst the cryo tubes. Slowly she edged forward. Suddenly a sharp cracking sound, a yell then a crash came from the direction of Zarkov. As soon as he heard the noise the Scum known as Stern hid against one of the many cryo tubes. Zetkin and cutter moved together  along a row of the tubes. Dorn took the route between two sets of softly glowing blue tubes, spotting the Arbite shooting to Dorns right at nothing, slowly he took out his chain axe, after he spotted the arbites leg wound. Turning the corner Zetkin could see Zarkov firing at the blurry translucent outline of a figure on the back wall. 
Out of nowhere a blade smashed next to Cutters head, quickly the scum turned around and ducked another sword swing from the attacker. In front of him stood a tall figure with a shaven head in a long black leather jacket. It was Stern who recognised them first, "Krossmen!" he whispered to himself.  The blurry figured materialised in front of Zarkov, he looked exactly like the other one. The Krossman fired off another doom bolt, the arbite dodged swiftly despite his aching leg, showering the floor with shards of glass as the bolt hit one of the cyro tubes. Cutter continued to dodge and parry with the Krossman assassin, always keeping himself between the assassin and the young psyker. Zetkin saw that the psyker Krossman was momentarily distracted, she took the opportunity and unleashed a white hot bolt of fire scorching through the enemy psyker's chest, it travelled clean through his body leaving a large cauterised wound in its wake, as the bolt continued on and hit the wall in a cascade of molten rock sparks.  Zarkov turned his attention to the scuffle between the assassin and Cutter. Zarkov readied his holy axe and charged in, Stern followed just behind him. The assassin was nimble, narrowly dodging each blow by the three combatants. Zetkin reached out with her mind, with a view to inflict pain upon the assassins mind. It was enough to cause a distraction, Zarkov buried the axe deep in the assassins body, ribs broke with a sickening crack. Coughing up blood the Krossman collapsed to the floor.


Krossman Psyker
WS  BS   S   T   Ag   Int  Per  WP Fel
 35   35   31  31  40   41   41   51   21
Wounds:13  Armour flak 3 on all locations
skills: Dodge, 
Talents: Psy rating 3, Hard target,
 Minor psychic powers: Chameleon, Deja vu, Distort vision, Fearful aura, Flash bang, Inflict pain, Precognition, Spasm, Touch of madness, Unnatural aim, Weaken veil,   
Major psychic powers: Catch projectiles, Force bolt.


Krossman Assassin
WS  BS   S   T   Ag   Int  Per  WP Fel
 45   45   41  41  41   31   31   31   21

Wounds:13  Armour flak 3 on all locations
skills: Dodge +10, 
Talents: Blademaster, Hard target, Ambidextrous, Quick draw, Lightening reflexes, Mighty shot, Catfall, Rapid reload.

Las pistol - 1d10+4 pen -
Monosword - 1d10+4 pen 2 


After the combat finished Stern and Zarkov turned off the rest of the cryo tubes each with a hiss of compressed air.

Let slip the dogs of war

The corridor led out into a large hall. the far end of the hall was blocked off by a fizzing electric barrier through it they cold make out a throne on top of a dais with a figure standing next to it. Stern asked "What is it? eh Warlock"
It appears to be some kind of force field, Zenith replied, aimed his pistol at the field and fired off a quick burst. the monoedged shurikens fizzed and flash as they hit the blue crackling force field. Stern raised his voice at the Eldar warlock " Now you have given away our position"
 Zeniths passive face turned to the scum, "I think they already know we are here"
Zarkov inspected the pillars as the scum and the warlock bickered with each other. The pillars were intricately carved with images of angels and their ascension into the world.

The young psyker Zetkin walked up to the blue fizzing power field.  She took a deep breath and closed her eyes visualising the area just beyond the the powerfield. Suddenly she felt weightless then her knees bent as gravity reinstated itself.  She opened her eyes, finding herself on the other side of the energy field. looking around she spotted a small projector device generating the energy field. To her left she could see what looked to be a pack of robot dogs standing before a red robed figure, he robes seemed more elaborate than her friend Dorns. Keeping focused on the task at hand she hurled a bolt of flames reducing the projector to slag, the energy field flickered then overheated with a large flash briefly blinding everyone in the hall except Zetkin. 

Once the party recovered from being stunned by the flash, they could see the grand hall in full. At the far end a figure they recognised as the everbeing John Grammaticus he stood next to a tall throne, next to the everbeing was an older man, dressed in the same attire as the Krossmen.

The everbeing spoke, his voice echoed throughout the hall "Unleash the dogs of war"
Magos Achar nodded and the eleven cyber mastiffs dashed off towards their targets. Before she knew it the young psyker Zetkin had two of the robot dogs upon her. 




Magos Achar
WS  BS   S   T   Ag   Int  Per  WP Fel
 48   38   40  40  40   50   35   30   30
Armed and skilled as Heretek (DH rulebook pg 340) except armed with Chain Axe (1d10 + 8 R Pen 2, Tearing)

He also is accompanied by ten Cyber mastiffs:

5x Snapper mastiffs
Armed and skilled as Ferocious creature (DH rulebook pg 349) except Bite is  (1d10 + 5 R Pen 3) Armour - 3 all locations


6x Ripper mastiffs
Armed and skilled as Ferocious creature (DH rulebook pg 349) except Bite is  (1d10 + 3 R Pen 2, Tearing) Armour - 3 all locations


The cyber mastiff's were fast. It occurred to Dorn that there was two types one pattern of mastiff has chain jaws the others the others large mono edged snapping jaws. 
Stern next to him opened up with his heavy stubber reducing the lead mastiff to a metal ruin.
Cutter from further down the hall was firing single shots from both of his pistols at the oncoming mastiffs.


Lord of the Kross:

WS  BS   S   T   Ag   Int  Per  WP Fel
 50   45   45  45  50   41   41   51   31

Wounds:15  Armour flak 4 on all locations
Skills: Swift attack, Dodge, Fearless, combat master.
Talents: Psy rating 3, Hard target,
 Minor psychic powers: Chameleon, Deja vu, Distort vision, Fearful aura, Flash bang, Inflict pain, Precognition, Spasm, Touch of madness, Unnatural aim, Weaken veil,   
Major psychic powers: Catch projectiles, Force bolt.
Plasma pistol - 1d10+6 pen 6
Powersword - 1d10+9 pen 6 

Lord of the Conclave of Avalon
Zenith the Eldar warlock charged at the everbeing Grammaticus, cleaving the everbeings arm clean off with a swift strike from his witchblade. The floor now awash with blood. Grammaticus roared in pain and from the bleeding stump of an arm. A gout of growing flesh shoots out and wraps itself around the Eldar warlock neck, as the everbeings arm regained its form, his arm locked around the Eldars throat and snapped it with a crunch. Zenith slumped to the floor blood pouring from his helmet. Grammaticus's arms turned a metallic grey and his fingers stretched into claws.

Everbeing - John Grammaticus

WS  BS   S    T   Ag   Int  Per  WP Fel
 64   45   50  50  50    60   55   60   70

Wounds:18  (5 critical hits are needed to weaken him fully)
 Armour flak 4 on all locations except arms and head.
Skills: lightning attack, Dodge, Fearless, combat master, Strong minded.
Talents: Psy rating 3, Hard target,
 Minor psychic powers: Chameleon, Distort vision, Fearful aura, Flash bang, Inflict pain, Spasm, Touch of madness, Unnatural aim, Weaken veil,   
Major psychic powers: Cellular control,Hammerhand
Steel arms - 1d10+10 pen 6 R

The last remaining eldar guardian rushed forward firing off with his Shuriken catapult  at the warlocks killer. The figure next to John stepped forward and unleashed a dark bolt of psychic energy at the guardian reducing him to a pile of ashen debris.  The lord of the Kross happy at his work continued forward unleashing an aura of utter terror. the mastiffs coninued their assault on the cell. most being shot down before they reached combat, some causing minor wounds. Stern received a horrific bite to the face from a snapper mastiff, before it was thrown off and blasted into scrap. 

Lord of the Kross cruised forward unleashing doom bolts at the cell, the sheer power caused the fortress to shake, throwing a few mastiffs to the floor. The inquisitorial cell managed to stay on their feet. 

The ancient tech magos stalked towards Zetkin his venerable chain axe roaring in his hands. Zetkin loosened off a fire bolt, but the ancient metal tech priest failed to catch fire. In frantic panic Zetkin unleashed her relentless fury, Giant gout's of flames leaped from her fingers engulfing Magos Achar, His vocalisation unit screeched in pain. Dropping to his knees he clawed at his own body to put out the overwhelming flames. seconds later he hit the floor with a heavy clang and continued to burn without protest. The psychic overflow caused the floor to bleed and the depictions of angels on the pillars to cry blood. Dorn smashed another mastiff in to shards of metal with his chain axe.

At this point all of the cyber mastiff had been destroyed, leaving only the Lord of the Kross and John Grammaticus left to fight against the injured party.

Stern dodged another doom bolt hurled in his direction, the Lord of the Kross grew frustrated and unloaded his plasma pistol at the scum, taken by surprise Stern couldn't get out of the way and was hit full on in the chest. Dorn overcome with fear stood rooted to the spot, not willing to take a step forward towards the being of  terror. The Lord of the Kross then turned his attention to the young psyker  who was standing above a pile of burnt out mastiffs.  Zetkin could see that the fearful aura was a manifestation of the psychic energy and logic defeated the terror. Zetkin stood her grown and let fly with a burst of flame, the psyker lord dodged the fire and closed in on Zetkin. The first swing against her she dodged easily,  she felt helpless against the next thrust as it plunged into her midrift.  Zetkin collapsed to the floor in a pool of her own blood, agony pulsing through her body. 

The everbeing John Grammaticus charged into Cutter. Cutter fired off a shot from his hand cannon as the everbeing charged in. Grammaticus was fast, he had trouble dodging his blows. the Scum was more than a little pleased to see the Arbite join in the combat against Grammaticus. Soon it was the everbeing on the defensive, Cutter drew out his officers cutlass

Showing grim determination Stern stood up, wiped the blood from his eyes, braced his heavy stubber and let loose a full auto burst at the Lord of the Kross, the ageing psyker lord didn't have time to react as he took several bullets to the chest and crumpled to the floor bleeding heavily from several gaping wounds. Though the pain Zetkin could see the psyker mutter something silently before his heaving body stopped moving and the light died from his eyes. 
Zetkin cleared her mind, a calming sensation filled her body as her warp powers began to  knit her wounds back together.

The Scum could see Zarkov and Cutter dodging and moving in melee with the everbeing. Stern made his way to the throne at the end of the room every step sending shockwaves of pain and threatening to overcome his conscienseness.
With a flurry of blow the Everbeing sliced a critical wound upon Zarkov's leg, with a lightning twist buried his claw in Cutters chest.  
Zarkov hid under his combat shield as he clutched at his leg. Cutter dropped to one knee gasping for air.  After missing the everbeing with a shot from his meltagun Dorn stepped up, his axe at the ready. Grammaticus  side stepped the axe swing and slashed his claws over the tech priests leg. Dorn shifted his weight onto his bionic leg, twirled his axe in the axe and with luck more than skill, it hit dead on the everbeings body. The axe blades got lodged in the everbeings ribcage. Dorn could already see the wound beginning to heal itself. Grammaticus grabbed the axe blade and tried to push it out. The tech priests mechadendrite gripped upon the everbiends skull and gently crushed, hearing the snapping to wounding and subsequent healing. Cutter seeing all this from the blood covered floor, drew his pistol and shot out the everbeings knee. The shot sending waves of pain throughout the rogues body. The everbeing dropping in and out of consciencesness as the chain axe was ripped from his body unleashing another gout of hot red blood. Groggily Zarkov stood up and using his shield as a club smashed John Grammaticus in the face.   


On the throne Stern activated the communication array and contacted the ship in high orbit, It was Inquisitor Margallus who answered personally. "Shut off the orbital powerfield and send me your co-ordinates and we will be there." 
Stern did as he asked. Ever the opportunist he staggered over to the body of the fallen warlock and rummaged for any loose trinkets. A large blue gem on the warlock's chest caught his eye, slowly he took out his combat knife.

Soon Inquisitor Margallus appeared in a bright blue flash along with a rugged and slightly battle worn guardsman next to Stern. Margallus spoke "Where is Grammaticus?" 
Stern pointed in the direction of Dorn further down the hall. The guardsman and the Inquisitor jogged down the hall, the guardsman readied his medi pack as he reached Cutter who was barely conscience on the floor. Margallus motioned to Dorn "Let him go"
The engineer let the everbeing drop, before he could hit the floor inquisitor Margallus activated the stasis device locking John Grammaticus in a ever present state of mid fall. "lets get out of here"

Aboard the Mormo 


After each of the cell received medical attention and were in a stable condition, Inquisitor Margallus explained during transit that the Eldar ship attacked the Mormo and only just managed to drive it off. This was about the time when the warlock Zenith was killed.


The Ordo xenos Inquisitor gathered the group for debriefing. 
he congratulated each upon their hard work and effort. he then went on to explain that the senior members of the conclave have been killed by the cell and the everbeing captured. The heretical amulet the Mortem alveo has also been quarantined. A imperial battleship is on route to destroy the fortress and its secrets of heresy once all the gene seed has been extracted. The Ecclesiarchy must be informed.  
Cutter spoke first "Lord Margallus, where are we heading to now?"
Margallus smiled "Our destination is Holy Terra"

+++++Transmission ends+++++



Tuesday, 9 October 2012

Slight delays but still here.



 Laptop and camera issues.

 As the title says i am still here i have just been having a little delays, my laptop and digital camera have both been playing up. So as soon as they are fixed I will be able to post on a more frequent basis. 

Upcoming posts:

The new and improved Bushido rules have been released under the guise of Bushido: New Dawn on the 16th of September this year.



Bushido New Dawn here

I have had a quick look at the rules and I'm looking forward to having a game with them. The rules seem a lot more streamline and the close combat is a much more deadly affair.

I hope to post up a battle report with the new rules soon, i have already begun work on painting up my Cult of Yurei force.





On the 40k front i have finally finished my imperial guard cityfight army to 1500pts which i plan to get more pictures of. 


Three Imperial guard servitors

Now that my Guard are finished i am now going to take a dive into the realm of 40k chaos with a Death guard army. At this point i dont have the new Chaos space marine codex, so i haven't yet started on writing my army list but i dare say with will include most of the dark vengeance set.


The first squad of Chaos space marine from the Death Guard legion that i did a few years ago when i started the project.



upcoming events:
        The Angus Wargames Club
A Miniature Wargames Exhibition
Saturday 20th October

The skelp event is here on Facebook



There will be a Urban war  Team tourney on the 25th of November this year which i will be taking part in using my Koralon. Me and my team mate haven't worked out our 250pt lists yet, but you can be sure its going to be brutal. This event is the first urban war event that i have actually played in, as the other events i organised but never had the chance to play.


Sunday, 2 September 2012

Warhammer 40'000 - Dark Vengeance


Dark Vengeance



The long awaited Warhammer 40k box set has finally arrived.


The Artwork on the box cover isn't the usual epic battle scene that we have grown accustomed to over the years. Sixth edition sports a more simple charcoal colour box with game logo.
The box is deeper that both Battle for Macragge and Assault on black reach sets.



Contents:
Miniatures
I may have my reservations about the Finecast range  but the plastic miniatures is where i think GW really shines. The Dark Vengeance set not being an exception.

The Sprues are tightly packed with all kinds of Dark Angels and Chaos goodness.
The main stand out figure of the set clearly is the new Chaos Hellbrute.
My personal choice is the Dark Angels Librarian Turmiel.
A black and white assembly guide booklet is included to help.

Dark Angels Librarian Turmiel

I like this miniature as he isn't too ornate and overcrowded with details.

The Limited edition box set-  This particular set is different as it contains an Interrogator-chaplain Seraphicus, only available in the limited edition set. The miniature is set on a single sprue and a A4 card stat sheet with assembly guide on the other side

Interrogator-chaplain Seraphicus

I have hyped up the Dark angels so here are few pictures of the Chaos forces to balance things out

Chaos Lord Kranon the Relentless

The Cultists

The Hellbrute


Gaming aids:

The gaming aids included are the usual bits and bobs like the dice and neon green templates that have been in previous warhammer 40k box sets.
It contains a two page A4 reference guide containing the basic tables and turn guide.
For each force there is a roster so you can get the stats for the models. but there are no points values for them.

One thing that baffled me was that the A4 gaming reference sheets were made out of quite thin paper and not even thin card. This is even more surprising when you think of the Interrogator-chaplain Seraphicus stat card is made from glossy thick card.


Rules:

The mini Warhammer 40k rule book is up to the same high standard as previous editions.

The Dark Vengeance booklet is very well put together and the first half of the booklet is a step by step guide on how to play 40k with the miniatures in the set.

The second half of the booklet is a fantastic piece of work, it gives six original missions to play with the DV(Dark Vengeance) set. The reasons why i like these missions are because these are not dumbed down versions of missions from the rulebook but they are unique and look fun to play. The first mission in the book can be played one player.
Each mission links to the next and lets you try out the various rules. A mission book like this is something that the previous 40k set Assault on black reach truly missed. 

The selection of miniatures chosen for DV was very clever as they allow you to cover most of the rules while keeping with the flavour of the forces.
The Dark angels let you cover Bikes, Psychic powers, Deep strike, Reserves.
and the Chaos allow for vehicle rules, close combat weapons and provide the cannon fodder.


One thing from the set that is missing is any attempt to give basic painting guides of the models from the DV set. I would of thought that this would be quite important in a starter set.

Wednesday, 21 March 2012

March Update

March Update

Here is a number of things i have been doing this month.




In conjunction with the release of the new army books, I have made the decision to finish off my high elf army.

350pts army consists of:

Warband 1:
Gil-galad
6 Kings guard Elves with elf blades
Warband 2:
Elf Captain, shield
4 Elves, elf bows
2 Elves, elf blades

Gil-Galad's warband- Kings Guard


Captains warband
(yeah i know that is Celeborn in armour, but i like the miniature and its armed the same as a normal captain.)


More painting.  I painted up the space marines from the Black reach set in my favourite space marine chapter colours. The Ultramarines.
I really enjoyed painting these up and i do think that after i have read the new horus heresy novel by Dan Abnett "Know no fear" i will properly start my own Ultramarine army.


Skaven

In keeping with my gaming hopes for 2012 i took a look at my skaven and was surprised to find, i now only have twenty two miniatures left to paint to complete a two thousand point force.
All i have left is twenty Skaven slaves and two Plague censer bearers.

WIP Skaven clanrat banner

Here are a few more pictures
Plague priest

Warlock engineer

Grey Seer Ghan-Chan

The Grey seer isn't actually in my two thousand point list, but i very much like this miniature


This month sees the first local second edition Urban war tournament : Suburban War
For this event i have built up some terrain, pics below



Also Urban mammoth have released concept sketches of the new faction called the
 Neo-Iskandrians

More sketches here


Roleplaying
Avid readers of my blog will notice a high number of roleplaying posts in the form of Dark heresy and Deathwatch. I do plan to keep posting up as the campaign progresses.
 



I haven't done much for Malifaux this month,
 except for Mali Minaj which you can find details here.

Battle reports

As promised i do plan to post up a battle report for both Malifaux and Warmaster (the ancient variety)