Friday, 22 November 2013

Hey, that's my fish!




This a small post on a nice and easy to play game called  Hey, that's my fish!

The game can be played with up to four players. The aim of the game is to catch the most fish before the ice floe tiles disappear.


Set up
This game i will show here is a three players game. The Ice floe board is shuffled and then placed down in rows, this means that the boards are always different. After that the penguins are then now placed.

The teams collecting the fish are the :

  • The Green team
  • The Red team 
  • The Blue team.
 (The yellow team have been left out in this game)

The different colours and poses for the counters

The starting Ice floe tiles

The Ice floe tiles have one of three values either 1-3 fish



Starting places
Each penguin starts on a ice floe tile with only one fish.

 Turn one

Each player takes a turn moving one of their penguins. A penguin can move as many spaces in a turn but can only move in a straight line. After a penguin moves the player picks up the ice floe that the penguin started its move from, and adds he ice to the players cache.


Before the move

After the move, the tile it left has been removed and added to players stash.


The Ice floes slowly disappear.


A penguin is stranded on an ice floe.

The available ice floes becomes scarce.

Once all penguins can't move the game ends and the players then add up their collected fish.

Finishing places with a few ice floes unattainable.



Now it was time to count up the fish that were picked up.

The end score: 

  • Green: 30 Fish
  • Red: 35 Fish
  • Blue: 31 Fish


The Winner is the Red team with the most fish 

The red penguins and their stash.

Go Penguins!!!



Saturday, 2 November 2013

Magic - Gatecrash league week four & five




So week Four ends of the five week gatecrash league.
Each week i am allowed to play three games that add scores for the league result.
Week one ended with me gaining six points
Week two ended with me gaining another six points 
Week three ended with me gaining seven points 
After week two i had a total league point score of 19.


Game one
                                                                 Result  2-1 Victory
against a Gruul deck 

Game two
Result  2-1 Victory

Game Three
Result  2-1 Victory


Week three total league points 19



This weeks booster.
Each week you are allowed to add to your sideboard one Gatecrash booster. 
Last week i added Drakewing Krasis card to my forty card deck from my booster pack and took out Nimbus swimmer. In this week i decided not to buy an extra pack. i felt that even though the deck failed to perform as good as it had in earlier weeks, i felt a new booster really would give me nothing that would really enhance it that far. So no changes to the deck this week.


Week five


So this week ends the five week gatecrash league.
Each week i am allowed to play three games that add scores for the league result.
Week one ended with me gaining six points
Week two ended with me gaining another six points 
Week three ended with me gaining seven points
Week four ended with me gaining three points 

After week four i had a total league point score of 22.



Game One

Dimir deck
Result  2-1 Victory


Game Two
A Gruul deck

An enchanted disciple of the old ways with Madcap skills won both games, with the ability to first strike for one red mana, and has to be blocked by fewer than two creatures, i just couldn't keep creatures on the battlefield long enough.
With this creature enchanted it became a 5/2 and i had to block when i could as i could really only take four strikes before i was defeated.

Result  0-2 defeat

Game three

There wasn't a game three of the final week as most people play had dissolved their league deck into their constructed decks. This left me with no players to play.  I followed suit and dissolved my deck into my collection.

Week five total league points 2


This weeks booster.
Each week you are allowed to add to your sideboard one Gatecrash booster. 
As this is the last week of the league i had no reason to buy an additional booster. So no changes to the deck this week.


Final result: 24 points


Token prize


Everyone who took part in the Gatecrash league received a copy of this alternative art Boros soldier token.


Saturday, 4 May 2013

Dragon's maze pre -release - Magic the gathering







This is my journey through the maze.

Two headed giant Format

This will be my first official pre-release i have been to. So i am looking forward to getting my hands on the new shiny cards for Dragon's maze. The format will be two headed giant so that it will be two players versus two players with a combined health points of thirty. The game will only be one game instead of the usual best of three due to the increased number of players and increased health points involved.
There are also several acheivements to win extra boosters throughout the day.

Achievements:

Azorious : Have five enchantments in play
Boros: Have ten creatures on the battlefield
Dimir: Mill out a player
Golgari: Have twenty cards in your graveyard
Gruul: One player has ten land in play
Izzet: Play five sorcery  or instants cards in a turn
Orzhov: Kill a guild leader or guild champion.
Rakdos: Deal thirty plus damage in a single turn.
Selesnya: Have life total of fifty plus.
Simic: Get a creature to 15/15




The event started at eleven in the morning with the players getting their guild pack and a super secret guild that shares a colour with your chosen guild, i decided my chosen guild would be Dimir, they have a lot of unblockable creatures and a good few spells that make creatures unblockable, they also have some cards that let you produce horror tokens (1/1 blue black  tokens with flying, don't underestimate them) . That was kind of my game-plan, unblockable creatures and flying tokens. The super-secret guild i was given was Golgari, which was handy as my fellow team mate was playing Golgari as her main guild choice, her secret guild was Gruul. By about half twelve everyone had their decks built and were eager to begin their games. 



Decks

Dimir
Land:
4x Island
6x Swamp
3x Forest
Dimir guildgate
Golgari guildgate

Creatures:
Undercity enforcer
balustrade spy
Dreg mangler
Deathcult rogue
Wind drake
Gatecreeper vine
Trestle troll
Metropolis sprite
Daggerdrome imp
Shadow alley denizen
Ubul sar gatekeepers

Instants, Sorceries and Artifacts:
Far- away
Dimir charm
Fatal fumes
Psychic strike
Midnight recovery
Stolen identity
Crypt incursion
Grisly spectacle
Shadow slice
Aetherize
Phytoburst
Mending touch
Hidden strings


40 cards
The boosters i got didn't really have the cards i was hoping for having only one unblockable creature and the spells i got for Dimir were mainly mill spells  but not enough of them to make the deck overly effective.  so i started to rely on my Golgari creatures in my deck instead for the punch i needed.





Golgari




Land:
6x Swamp
8x Forest
Golgari guildgate

Creatures:
Slitherhead
Maze behemoth
Trestle troll
Daggerdrome imp
Jarad, Golgari Lich lord
Disciple of the old ways
Skarrg Goliath
Thrashing mossdog
Sewer shambler
2x Karozda gorgon
2x Maze abomination
Kraul warior


Instants, Sorceries and Artifacts:
Drown in filth
Giant growth
2x Crypt incursion
Grisly salvage
Pit fight
Aerial predation
Chorus of might
Seek the horizon
Predators rampage
Stab wound

40 cards



Time to Run the Maze

Game One

Against an Izzet and Selesnya alliance.
The game started off as fairly defensively play on our part, having to rely on cards such as Hidden strings to keep the attacking creatures at bay.


The planeswalker  Ral Zarek came into play quite early in the game. Using his +1 ability to tap/untap creature and causing our team to have its defence wide open for a harsh hit from their attacking creatures. along with creatures like Haazda snare squad tapping more of your creatures, leaving us on dangerously low life points


Tapping like crazy!


We recovered some life points back by plying crypt incursion giving us a small help , but the respite was short lived and Ral Zarek used his -2 ability twice over the turns taking out our last remaining health points, ending the game. A loss.


During this Game we all got our Promo Maze's end card for taking part.

Game Two
Against a Gruul  - Simic collaboration.

The game started off with our side with in a delicate control with a combo of Black alley denizen and undercity informer. until the Gruul player played a  Scorchwalker, a 5/1 red creature and enchanted it to make it more powerful. We played a combo of Stolen identity and Pit fight to overcome the brutish creature, Jarad, Golgari lich lord came into play only to get turned in to a frog lizard by Rapid hybridization. 



The Planes walker Ral Zarek made another appearance (He seems to hate the Dime/Golgari guild). Ending the game with his -2 ability again.


Dimir/Golgari  -0 
Ral Zarek - 2











Game Three

Against a Boros - Orzhov Pact.

This game was a real grind  of a game with lots of life points exchanging due to extorting and Stab wound. The Izzet player managing to keep his Blistercoil weird in play for most of the game.
We managed to get the Simic achievement by getting Jarad up to a 19/19 using Scavenge and Bloodrushing. We both received a booster pack of Dragon's maze.

Maze Behemoth gave the Izzet-Orzhov pact issues as it gave the multicoloured creatures trample. 



One of the crucial moments was when i countered the  Izzet player playing the Molten Primordial with Psychic strike.

After the slog it was the Dimir Golgari that came off worst and notched another loss.

Game Four,

Well there wasn't really a game four, due to our poor performance we picked up the bye.



So we took this opportunity to go grab a bite to eat and discuss strategy.  But mostly we ate food.

Game Five,

The last game of the pre-release was against a Boros -Gruul union.
 the Game started with or team gaining lots of life, at one point up to forty nine life. This was mainly down to both of us playing a Daggerdrome imp


Lifesaver

\
My team mate got slightly mana starved and i had to resort to anti attack tactics and Aetherize was one of them, just to give us a few more turns to get the mana we needed.

All three of these cards were played during this game to build up our life points.

Aurelia, the Warleader ended our hope of a single win when she came into play, then bloodrushed and smashed us apart (their side did a total attack of fifty two life damage) and won the game for the Boros -Gruul Union.. 





It should not be a surprise to anyone to know that we landed in last place of seventeen teams. The day was a lot of fun and it was good to see the new set (and get kicked about by a planeswalker) One of the cards i picked up was the Selesnya guild champion Emmara Tandris. Who went straight into my Selesnya deck.




I was very happy at how the event was handled
 and the two headed giant created a nice
 fresh challenge to the game. I will definitely be 
taking part in future Magic the gathering events.