Thursday, 30 June 2011

June update

Well for this month,quite a few things as June comes to an end.


The Warhammer 40'000 bug has also hit and i have taken the plunge and decided to start a Ork army.
I've started off with the assault on black reach set and an extra box of boyz, a trukk and a unit of grotz.

So far i have only painted up six orks, but the rest are built and undercoated

Urban war
On the gaming side of things, i have finally manged to try out my Koralon strike force for Urban War, my friend Sion used his Viridians for the game which was for the battle-report

However the battle reported is actually the second game, as i mis-interpreted a rule using warp portals and utterly decimated his force. so we replayed the game, and the results are in the link above.

Warmaster ancients
Hopefully my early imperial Romans for Warmaster ancients
 from the fantastic people at Baccus will arrive soon.

As a player im using a Halfling called Hengis Buttermash in a Warhammer fantasy roleplaying campaign (second edition)  he is currently in his second career as a Knight (this has been houseruled as a halfling could never ride a horse or be completely proficent in plate armour, so he only has a pony and studded leather and some chainmail armour and in his last career he was a soldier.)  the party is currently in the land of Tilea working as a mercenary company. the company consists of  a Dwarf Pit fighter, a Elf Wizard, a Tiliean Charlatan, a Female Estailian Duelist, and a Human Veteran.

On the GM front i have picked up a copy of  the  Dungeons & Dragons: Player's Handbook 2  and  Dungeons & Dragons, Dungeon Tiles: The Witchlight Fens.  So i've been writing up various marsh based encounters. Also with the addition of the red box starter set i have -recreated "Castle of mystery"  adventure from Heroquest as a D&D 4e quest.(might re-name it "Ollar's keep")

Dark heresy is taking slightly longer but i have at least the first three weeks planned.
i will blog each week when it starts.

Well thats it for this months update

Monday, 27 June 2011

Clash at the Imahu Complex -Urban War battle report

Clash at the Imahu Complex -Urban War battle report

 Up until now the Gyrus sector of the Helion territory on Iskandria has been subject to many violent skirmishes between the Viridian Iskandrian defence force (IDF), Triads and Syntha. VASA raids to bring order to this sector have proved mostly unsuccessful. The Koralon yet haven't been sighted within this sector ...until now....
Civilians have reported unusual sighting at the abandoned Imahu complex. Lt Orrik of the IDF took a small elite strike force to investigate.

Lt. Orrik

Viridian (IDF) Strike Team

Koralon Strike Team


Koralon Strike fast using Warp Portals, the Brood and Larvan  rush forth and into cover.

Phazon holding open the portal as the deadly Koralon rush through.

Brave colonial marines rush forward to attempt to take down the approaching brood with deadly gauss fire

At the other end of the complex the Colonial marines with Lt.Orrik edge closer

Overwatch positions taken, ready for contact.

A lone Brood Sneaks up to the Viridian defences.

Two Brood and a Larvan assault the colonial marines as they making a firing withdrawal, blasting one Brood apart before the Larvan reached combat and took out a marine and charging in to the Shock marine, its shield saving him from the deadly claws of the Larvan.
 The brood slew the other Colonial marine.

Overwatching Colonial marines cover Lt Orrik as a Brood charges in with deadly speed.

Lt.Orrik in trouble as another Brood approaches in for the kill.

Phazon slowly advances into cover

With a clash of blades Lt Orrik fails to take down the Brood warrior

Colonial marines take defensive positions after seeing the shock marine being butchered by the Larvan

Lt. Orrik holds his own against two Brood warriors, managing to dispatch one of them with his deadly vibro scythe before the Phazon appears from a warp portal

Failing to dispatch with overwatch fire the Colonial marine paid with his life, as Koralon overrun the Viridian positions severely shaking the morale of the strike team

With the area now overrun, Lt Orrik orders a withdrawal with the two remaining Colonial marines.

Koralon Major Victory

Tuesday, 14 June 2011

Koralon Strike Force - Urban War

 Koralon Strike Force - Urban War

Larvan - Closer up







Complete strike team

Well that's the basic strike force all painted and finished. the yellow and white colour scheme has very much grown on me and i plan to expand the force in the same colour palate

For the last post it's here .

I'm sorry that the pictures are a bit grainy, i will replace these pictures at a later date, i plan to try this force out and i will battle report here in a game against a Viridian force.

Sunday, 12 June 2011

Lion Pigdog - Dungeon & Dragons 4E

Lion Pigdog - Dungeon & Dragons 4E
Lion Pigdog
Level 8 Elite Brute
Large natural beast
XP 810
Initiative +6                          Senses Perception +6
HP 220; Bloodied 110
AC 20; Fortitude 21; Reflex 20; Will 20
Immune cold; primal
Saving Throws +2
Speed 6
Action Points 1
M Bite (standard; at-will)
+11 vs AC; 2d10 + 9 damage
M Claw (standard; at-will)
 +11 vs AC; 1d8 + 3 damage
M Rending Claws (standard; encounter; recharges when first bloodied)
The Lion Pigdog makes two Claw attacks against the same target; if both claws hit, the Lion Pigdog deals an extra 5 damage to the target
A Pig Roar  (standard; encounter) • Primal
8 squares burst  radius; The Lion Pigdog lets out a squealing roar that causes extreme pain. Anyone that takes damage now falls prone.;
 +9 vs Will; 2d6 + 5 damage
Alignment Unaligned
Languages Primordial
Str 14 (+6)
Dex 14 (+6)
Wis 14 (+6)
Con 20 (+9)
Int 14 (+6)
Cha 14 (+6)
Equipment No Item, No Item
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

The Lion Pigdog is a large creature, its features include the naturally muscular body and flowing mane of a lion, with a dogs tail with a long pigs snout and deadly  tusks   Its body is also hairy, its colour is a dark brown with a lighter mane. Its character is of indomitable courage, high intelligence, tenacity  and extremely territorial.

Monday, 6 June 2011

Ferrak 15th - Imperial Guard Regiment - Warhammer 40'000

Ferrak 15th - Imperial Guard Regiment

Primaris Psyker

1st squad Sergeant


1st squad with Lascannon and Grenade Launcher

 1st squad Comm link

The regiment of the Ferrak 15th is from the planet of the same name in the Ayers system, not far from the realm  of Ultramar in the Ultima segmentum.
The planet was once a well populated and civilised world with a good agricultivation

There were three large cities on  the Single continent. In the largest city called Armaita was a great rebellion, after years of fighting all that is left of the great city is now crumbling ruins and the surrounding areas all but a burnt and ashen wasteland, but this area is not yet deserted now occupied by the last remaining rebels and other miscreants.

 During the rebellion it was the Urban fighting regiment of the imperial guard that finally broke the rebels stronghold on the devastated city. although the rebels haven't been wiped out, they are kept on the run by constant sorties in this urban areas by the imperial guard. The constant city fighting has made the regiments standard fatigues urban combat camouflage
Due to the regiments experience in cityfighting it was one of many regiments sent to defend Cadia in the eye of terror campaign, with the fierce fighting it had left the regiment dangerously understrength and without a Commander. After the campaign Major Edwin Amselritter was placed to take over in command. it was a post he had been filling since the loss of Colonel  Von Daknon during the regaining of the Tabbris industrial area.

Army composition:
Infantry:The Ferrak 15th regiment contains a high number of sanctioned psykers and abhumans such as a large contingent of Ratling snipers. This has not gone unnoticed with several commissars in the regiment to monitor possible heresy.

 With cityfighting at the forefront of its abilities the armour also reflects this, using the legendary Leman russ battle tanks and Demolishers.  A high number of sentinels have been fitted with heavy flamers perfect for flushing enemies out of buildings

since then they are now at full combat strength under the newly appointed Col.Edwin Amselritter, and in the tradition of urban fighting commanders he isn't afraid to get his hands dirty.  Unfortunately the regiment hasn't been able to acquire the new equipment from the Adeptus Mechanicus, such as the Valkyrie.

Recently they have been deployed to the Tranquillus sector were they have been in conflict with an Eldar warhost from the Beil-tan craftworld, with mixed success

My force was originally designed using the last edition of the codex, so i will have to re-organise it.I will add pictures of the vehicles soon.

Thursday, 2 June 2011

Battle at the ruins of Niniathen - Lord of the Rings battle report

Lord of the rings strategy battle game battle report

Battle at the ruins of Niniathen

Erebor Dwarves versus Mordor Orcs

The Elven ruins of Niniathen lay at the southern east edge of the Mirkwood forest.
The Orc armies of Mordor march north to harass the northern Kingdoms of Men and Dwarves.
Dwarf Lord Furlin not willing to wait set forth  to engage them at the ruins and Send their enemies running back to the black land of Mordor.

Good force of Dwarf lord Furlin

Evil force of Orc Chieftain Lugbag

 Orc command


Both armies advance upon each other

With a scream of rage the Orc Shaman Gashog casts fury 

 Dwarven archers take position on the hill.

After taking two casualties from Orc Volley fire Dwarven archers take down two orcs in the front battle line with great precision

Armies close in to reach combat in amongst the ruins

 Dwarven shield wall

On the flank two more archers die to deadly Orc volley fire

 Mordor Troll about to charge the archers

Iron Guard hold firm

 The Lines Crash

Orc chieftain Lugbag charges in, counter charged by Dwarf lord Furlin and causes a wound on him

Khazad guard gang up and take down a Warg rider

Iron guard flank the Orcish battle line

Mordor Troll luckily survives bow fire and thrown axes by Iron guard
Mordor troll worries dwarven archers
but they are fearless and charge the troll losing only one of their number

Orc archer reserve charge in

Orc chieftain Lugbag  smashes through Dwarf line killing a Khazad guard and a warrior as Dwarf lord Furlin watches on

Troll devastates flank

As the battle turns ill, both sides are broken, the Orc Chieftain on Warg and Mordor Troll flee the battlefield leaving the Shaman Gashog in control of the remnants of the Orc forces

With their chieftain and Troll gone the Dwarves easily kept their nerve only four Dwarves fled the battlefield.The remaining pressed home the advantage and the Orc foe was vanquished but it was a hard fought victory

Result - Dwarf minor victory