Friday 13 November 2015

Robotech RPG tactics

Robotech RPG Tactics -
 "Aircraft approaching on course 107"






"Robotech® RPG Tactics™ is a fast-paced, tabletop combat game that captures the action and adventure of the Robotech® anime. Two or more players can engage in small squad skirmishes or scale up to massive battles. Relive the clashes of the First Robotech War, engage in stand-alone tactical games, or use the dynamic game pieces to enhance your Robotech® RPG experience.
Mecha vs Mecha. Take command of the fighting forces of the United Earth Defense Force (UEDF) valiantly defending Earth from alien annihilation. Or lead the massive clone armies of the Zentraedi Armada to recover an alien artifact of immense power and enslave humankind." - Palladium books Inc



This was a very much an impulse purchase, I really liked the series (Which i watched as an adult) and even had a Regult battle pod toy as a child.This game was filling a gap of an anime based miniature game. I really don't fancy Infinity, I play too many skirmish Sci-Fi games e.g. Urban war and Deadzone. The Scale is good (6mm) so huge mechas aren't huge miniatures. 

So the order was made with next day delivery and here it is.


The box itself its very large and very deep, the box was filled with loose sprues, none of the sprues were damaged so I was happy about that. Checking through all of the components I was short of one base. I contacted Palladium books but still awaiting response.

The Forces

Zentraedi 

The Zentraedi  were a genetically engineered warrior raced of clones that served the Robotech masters. 

Regult Sprue 
(you get four of these in the box and each sprue contains three Regults)



The Recovery pod sprue on the Left and the Recon pod and Glaug on the right.

On the whole the Zentraedi Miniatures were easy to put together with little hassle.



UEDF (United Earth Defence Force) 

The United Earth Defense Force was the unified combatant command primarily responsible for the defence of the planet Earth from the Zentaedi invasion of 2009, during the first Robotech war


Each Valkyrie has three modes.
Guardian sprue

The Guardian mode is clearly the hardest to hit mode, due to its Hover ability. Also packs a punch with its ability to also launch at wing mounted weapons too.
The Miniature was OK to put together until it came to the arms, they are not labelled on the sprue, so a lot of trial and error occurred to get ones that fit.




Battloid sprue

The Battloid mode is the giant robot mecha mode, it is more agile in close combat and its better at firing its rifle, but it's unable to fire any wing mounted weapons. To build, it was less frustrating than the Guardian mode , but still suffered from the sprue not being numbered making it hard to get arms that work as a pair.


Jet Sprue

The fastest of all modes, Even if it a little bit restrictive, but makes sense as it is a jet. So great to get into position and then change mode to fit the requirement needed. Jet mode does have the ability to launch a scary amount of fire-power from its wing mounted weapons.


You get enough sprues to make five Valkyrie in each of there three different modes. (Jet, Guardian or battloid)
A total of fifteen miniatures

Tomahawk Destroid and Defender Destroid Sprues

I haven't built up any Destroids as yet, but the spures are mirrored so they seem to not too difficult to build up.

Cards 

Special Character cards 

I like these as you can upgrade certain mecha with characters from the show. although some characters are unable to be used straight out of the box, its still great to have had them included.

The cards do look a little faded in the pictures but that is because i put them in clear card sleeves, so i can assure you they are really vibrant in colour.


Unit cards
I'm impressed with these cards as everything is on these cards, including the three modes for the Valkyries, they are double sided with the weapon stats, any special abilities and  special rule keywords. The cards are the usual playing card size.



The Blast Template and Waterslide transfers for both factions


Core Force Cards -(Khyron card added for scale)
Each Army needs a minimum of two core force cards and another one for each additional 150 pts  in a game  (so an army of 450pts needs three core force cards). This saddens me as I cannot create an army with the Zentraedi in the box


Support cards
These are added to the Force cards to add just a little bit extra bit of variation and choice, Each card is smaller than the usual playing card size, 



Soft Cover Rulebook
The Rulebook is very nicely put together, so shiny! The Cover art is very nice and it continues the high quality images all through out the book.  Broken into rules, forces & background along with a great painting guide at the back of all of the available unit choices in the rulebook.

The forces and background section includes all of the available units for each force (seems to be to the end of the macross saga)

The Rules don't seem too heavy, more fast paced like the anime. I will go into rules more on "My first game".

A small section cover scenarios, campaigns and add on rules for the Roleplaying game game





 
Here are the Faction dice and the ten Command tokens for each of the two factions in the box  (No Malcontents sorry!)

Painted up so far.



"Corp. Ben Dixon reporting & while I'm around I assure nothing will go wrong" - Corp. Ben Dixon



"Corp . Max Sterling, Sir. Call me Max.. I'm very inexperienced & might be needing a lot of help" - Corp Max Sterling



 Up next , More painted Miniatures and My First game.........

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