Saturday, 3 December 2011

Bushido -The Prefecture of Ryu

Bushido -The Prefecture of Ryu



"Bushido is a game of savage battles, of cunning stratagems and last-ditch defences, and where debts of honour are paid in blood. In Bushido, the fate of the world hangs not on armies but on individual heroes, men and women of extraordinary capacity, attuned to the all-permeating life force known as Ki. This force is the very fabric of the universe, and those with the appropriate training or natural talent can tap into this energy source and gain seemingly superhuman powers. In the world of Bushido, the delicate tapestry of Ki – and thus the universe itself –is threatened by the forces of imbalance, and it is up to you to protect it – or help rip it apart. In a game of Bushido, nothing less than the universe itself is at stake. Are you ready for the challenge of the Way of the Warrior?"

Bushido is an oriental fantasy tabletop miniature battle game for two players. Each player commands a force of no more than a handful of individuals, represented by 32mm metal miniatures. These forces meet on the battlefield and the commanders (the players, that is) try to outwit, outfight and outlive the opposing force and fulfil their battle objectives while denying the enemy theirs. If you have played tabletop miniature games before, Bushido falls into the ‘skirmish game’ category: all miniatures represent individuals and your force consists of a small group of unique characters rather than a big faceless army. A game of Bushido is fast-moving, flexible and filled with strategizing, counter-strategizing and counter-counter-strategizing. Your tactical acumen is important, but as dice add an element of randomness, so too is your ability to think on your feet.


you can download a free copy of the quick start rules here


"The Dragon Clan won the rights to colonize the Westward Isles in a series of duels with their rivals, the Shiho Clan. However, when the Emperors vessel expired, and his young heir too young and inexperienced to concern himself with the pretty disputes at the fringes of his lands, the promise of sole settlement rights died with him. The newly formed Prefecture of Ryu found themselves yet again in conflict with their old enemies, the Shiho Clan. Now, the Prefecture’s grasp of power is weakened, due to the recent Tsunami. Their forces are in disarray, they are fighting on all fronts in the aftermath of the disaster. But still the men and women of the Dragon are ready to take their place at Destiny’s table, uniting the human world by defending it against all threats."

Starter set i got was The Prefecture of Ryu and it contains:
  • Five finely sculpted pewter miniatures:
    • Hiro Takashi, The Dragons claw
    • Hanso, Ashigaru Sergeant
    • Yoshio, Ashigaru
    • Jin, Ashigaru
    • Minuro, Ashigaru arquebuser
  • Five 30mm round bases
  • Five full colour profile cards
  • Thirteen D6 dice (six white, six black and one red)
  • Free quick start rules for the game Bushido


    There was even a weapon and head option for Hiro Takashi, The Dragons claw. Flaming sword and head without helmet.

    I will be basing my force with temple bases, following this tutorial here
    (I attempted this tutorial, but i didn't have the right thickness of balsa wood to hand  or the gauze, The balsa wood i used was a lot thicker, as you can see in the pictures. so nothing wrong with the tutorial, just me)

    Jin -Ashigaru


    Yoshio - Ashigaru


    Minuro - Ashigaru with flintlock Arquebus


    Hanso -Ashigaru Gunso


    Hiro Takashi -The Dragons Claw


    My painted Prefecture of Ryu starter set

Thursday, 1 December 2011

Operation Darkfrost - Deathwatch RPG mission




Operation Darkfrost - Deathwatch RPG mission


Overview: This is a mission that could be run as a single session or the start of a campaign.

Location: Minophix sector within the ultima segmentum, upon the ice world of Silvoon III, its major city Gardia city.
Mission briefing: Captain Horsten is in command of the defence of Swanton bridge, the last of only three that cross the Jakobyte river that runs through the city.The defences of imperial guard, the Gardia 48th are holding against swarm after swarm of guants. The bridge must hold to mount a proper counter attack and re-take the city by the space marines of the Raptor chapter. however time is running out, the re-enforcements haven't arrived and larger creatures have been spotted upon the over side of the bridge. The Deathwatch commander has dispatched your squad to secure the bridge, it cannot be overrun or destroyed.



Requisition points per marine for mission : 20 points each


Objectives
Primary: Secure the eastern side of the bridge
Secondary: Eliminate all synapse creatures
Tertiary: Clear bridge for imperial guard advance



The Tyranid hordes
Hormaguants (30) first wave
Gargoyles (20)
Hormaguants (30) second wave
(With three tyranid warriors (2 basic 1 prime))



Experience points
Primary objective achieved - 500xp
Secondary objective achieved: 200xp
Tertiary objective achieved: 100xp
Leader bonus if successful in primary objective: 100xp
"Marine of the mission" : 100xp


Note:
" I ran this mission for the first time just last week. i gave the kill team of six marine kill team thirty requisition points each (180 for the total team). which may have been too much. They managed to buy enough special ammunition for the mission (I did give them ammo for the mission instead of the one clip it was supposed to be) and the devastator in the kill-team also managed to get a Missile launcher with Frag and krak missiles. I should also note that i hadn't used the updated errata so bolters were able to go full auto to devastating effect. so if anybody has used this mission with the errata in mind,any feedback on how the mission worked would be appreciated"

 

Thursday, 24 November 2011

From the Vault

From the Vault


Here are just a few selected miniatures from my collection, that have been in cases for a while.

Imperial Beastman Herdmaster


Squat Tech Priest


A light mage (apprentice wizard) i made for Warhammer fantasy roleplay

Chaos Death Guard Space Marines



Chaos Death Guard Space Marines

Chaos Death Guard Space Marine
Lord Gutrot the fallen

Menoth Heirophant

Syntha Pointman

Tom Bombadil
Pointy hat -With feather, bobbing around!!










Tuesday, 22 November 2011

My week in Malifaux


My week in.......

This week i have decided to delve into the character driven world of Malifaux
 having looked through the rulebook at the factions, i have chosen to begin with Neverborn and Lilith




Day 1: Arrival




Day 2 : Prep, building and basing.

Lilith, Mother of Monsters

Terror tot nephilim

Lilith's brood

Day two was spent building up the miniatures, the terror tots where a bit fiddly with their small arms.
once all was built i had to build up the bases. Now i didn't just want a sand and gravel bases, and i really liked the Victorian bases from the Malifaux range, so i set forth to make my own. As you can see i made pavings and cobblestones. I also added some flowers to the bases also. The mature nephilim i added a circular drain to its base.
Liliths base was a pre-made base resin (i think) base, that i picked up at the Kirriemuir gaming event Targe. The resin base its all paved stone and i also added a plant to her base, which you can just see in the bottom picture. That's all the progress i could do today as i needed to let the green stuff dry.


Day 3 - Basecoating and painting


Day three began with basecoating, but alas it wasn't to be that easy, a gust of wind blew my spray board out of my hand , breaking most of my miniatures, and I lost a terror tot arm. So once i had repaired the miniatures,then finally managed to basecoat them with chaos black spray paint.

Basecoated miniatures, still needing a watered down coat of black paint.


So what could i do with a missing terror tot arm?
Lucky enough i had a few unpainted Games workshop warhammer wood elf dryads which looked similar to the one i had lost.


so i attached the new arm using the miracle that is Liquid green stuff

I think is is a suitable replacement

The back view with green stuff


With everything fixed and basecoated i began painting. i decided to start off with the three Terror tot nephilim. For painting miniatures i use Games workshop paints.

so i started off with the skin base coat of shadow grey, and their "hair" scab red.
i then highlighted the shadow grey by adding elf flesh to the mix,and adding white for the last few highlights. the hair was highlighted with blood red, and a further lighter highlight of 3/4 blood red 1/4 skull white. Its a subtle highlight, too far and it starts to look pink.



Finished Terror Tot Nephilim

Terror tot nephilim




Day 4 - Painting the Mature Nephilim and Lilith


i started off the day painting the mature nephilim, i started the skin similar to the terror tots except i started a little darker, shadow grey with a little black.
To keep with the theme i kept his goatee beard red.
Mature Nephilim


This took less time that i thought it would take, so i took the plunge and also started to paint Lilith
The colour scheme i went for, was a recreation of the artwork from the cover. Lilith was a joy to paint. I kept her skin tone quite pale and the hair red to match the colouring on the artwork (even the purple and yellow striped tights).


Here is the finished result:




So i now had a completed warband for Malifaux


And now for the gaming .......

Tuesday, 15 November 2011

Veteran Gangs - Necromunda


Veteran Gangs
"The grouchy old men of the underhive"



Veteran gangs can be from any house


CHOOSING THE VETERAN GANG



You have 1000 Guilder credits to spend on recruiting and arming your Veteran gang within the following guidelines.

 Minimum 3 Fighters: A Veteran gang must have at least three models.
Leader: Your Veteran gang must have only one Veteran leader. A standard leader my not be chosen.
Veteran Gangers: You can include as many veteran gangers as you can afford.

Veteran Heavies: A veteran gang can have up to two veteran heavies.

Gangers: No more than half the gang can be made up of gangers.
Juves :  Juves cannot be bought in a veteran gang (but could be obtained, eg :settlement)

Knives: All fighters are assumed to have a knife even if the model doesn’t have one
Veterans
Veteran Leader = 150 Creds
Veteran Heavy =90 creds
Veteran Ganger = 70 creds
Ganger = 50 Creds

Veteran special rules
Veteran stats profile begins the same as the basic type then each veteran rolls four times on the upgrade chart and once on the injury chart re-rolling results of full recovery, captured and bitter enmity.

Rolls of Dead are treated differently, roll on this chart:

 1-3 - Wanderlust
 4-6 - Underhive catatonia


Wanderlust : At the start of the turn if they are not engaged in close combat roll a d6 On a roll of 1, the model moves its full movement in a random direction indicated by the scatter dice, this model can still fight normally if it is successfully charged in close combat or if it randomly moves into base to base contact with an enemy model.'It can still preform any other actions.

Underhive catatonia: At the start of the turn if they are not engaged in close combat roll a d6, On a roll of 1 the model does nothing. it remains stationary and cannot fight in combat or become pinned. Attackers hit automatically in close combat but still have to roll to wound, with armour saves allowed.

 Initial Experience Points
Juve 0
Ganger 20+1D6

Veteran Ganger 60+1D6
Veteran Heavy 90+1D6
Veteran Leader 90+1D6

  Here are some pictures of my Veteran Gang:



Leader Hackett Jack

Sharp eye Stan

Old Doc


Friday, 11 November 2011

Targe 2011

TARGE 2011  


Saturday 12th November 2011
Kirriemuir Wargames Club proudly presents a public wargames event "TARGE"

And i was there, and here is what happened...........

I forgot my camera!



I was there to give Demonstration games of Urban War by Urban mammoth as i do at these events with help of my friend and viridian player Sion. I had fond memories of last years event, and this year is no different. With thanks to event organiser Dale Smith and a gaming club cancellation, we managed to get a fantastic location just behind RAF Leuchars Great escape game for our 4'x4' urban war table.  After a swift set up we were ready to begin.

This is how the table looked at Skirmish earlier this year.


 It didn't take long before our first demo games of the day, and for a good three hours they didn't stop. which was fine by me, however my voice was beginning to crack.

The forces that i used for the Demo games where

Junkers- grim convict legions

Syntha- human cyborgs and robotic androsynths

VASA- galactic enforcers of law and order

Viridians- traders replying on pure firepower

Both the Junkers and the Viridians a popular choice.

After about 2pm the demo games gradually slowed down but at that point i could hardly speak.
 
I did manage to have a quick look around at the different tables, picked up a few scenic resin bases from four a miniatures ,who also had a nice new range of Dwarves, including a female trollslayer.

Soon it was time to give prizes for painting, tables and the raffle. some familiar faces and some new faces where on stage to collect.

needless to say i didn't win anything from the raffle.


At the end of the day i was happy at how it all went.
looking forward to next year event.