Sunday, 15 January 2012

The Immunda Ferus Incident - Warhammer 40'000 battle report




Battle report
Orks Versus Word Bearers
1000pts

The Immunda Ferus Incident

In the early days of the great crusade many planets had little or no life to be important other than its location.
These beacon worlds as they came to be known, have a simple shrine with a transmitter that emits a constant bleep. The theory behind it is if this signal ever stopped transmitting, then an expeditionary force would be sent to investigate for danger. Planet WO-415 Enkius was one of these early warning measures. It's surface a dull desolate grey undisturbed for years.
All this is about to change.

Orks


Zogdakkas eyes burst open with a greenish orange light, belching blue steam as the space hulk Lurched into real space. His grot attendants hid in various areas of cover, they had long been used to the weirdboys odd behaviour, even by Ork standards it was considered odd, but now they had arrived. The Weirdboys gibbering had stopped, that he found most worrying. For that reason he had him moved to his command deck. Warboss Urgot Facesmasha grunted on this crude throne, made from archaic pieces of past fallen enemies, shaped in to the form of a massive Ork jaw. he looked out at the expanse of space and a grey planet filled the main viewpoint. He felt the ork gods Gork and Mork guide him here and his weirdboy's behaviour confirmed it. With a deafening bellow he yelled "THAT'S RIGHT LADZ, GET TO THE DROPSHIPS, ITS TIME FOR A FIGHT"
Unaware who he would be fighting, all he knew was the gods wouldn't have sent him otherwise.
Warboss Urgot Facesmasha

Word Bearers
Kol Paxheydra, The Void Pilgrim
Kol Paxheydra, The Void Pilgrim


Kol Paxheydra had been watching the Orks ever since they made re-materialised back in to realspace, he watched with interest as they manoeuvred towards the beacon planet. he knew that if the beacon was ever destroyed then imperial forces would move into the sector, they would be easily destroyed but more imperials would arrive after, he couldn't afford any complications, not now. He clenched his fist, he wouldn't let any savage greenskin ruin his well laid plans. He signalled to one of his red clad champions, "Tell Eagar to prepare his bezerkers. we have some greenskins to deal with"
He felt his daemon weapon in his armoured gauntlet twitch in anticipation of the battle to come.

The Mission

The mission played was a Seize ground and 3 objectives where generated.(neon green flags)

Deployment was  Dawn of War.
Orks win deployment and first turn

Deployment

An objective marker is behind the building in the foreground.

Bezerker Rhino

Turn 1 - Night fighting

The rest of the Ork army arrives in darkness of the morning


Ork army rushes on to the battlefield.

Word bearers Rhino with Khorne Bezerkers gets Shaken

Word bearers prepare for the Orks advance after their rhino was immobilised to a crude ork Rokkit hit.

The Footslogga boyz around the weirdboy Zogdakka looked uneasy as he began to glow and green sparks fluttered from his eyes. a sudden convulsion shook the ork psyker off the ground and he landed with a resounding thud, the nearest Ork boy head burst open, the rest of the boyz gave the bewildered wierdboy a wide berth from his 'eadbanger. 


Following the icon bearer out of the immobilised rhino transport, the veteran champion could see the vile greenskins coming closer out of the ruined compound, they where closer than he liked. with a bark he gave the order to rapid fire. The squad opened fire killing a chunk out of the approaching horde. Behind him he heard a fizzle and an agonising scream. Without turning back he knew his plasma guns has overheated killing their users.

Turn 2 -Dawn breaks

Orks try some flanking

The Footsloggaz get closer, the weirdboy frazzles the icon bearer and two other chaos space marines.
The Orks charge in to combat  with the word bearers taking heavy causalities but they hold their ground.
Soon the chaos dreadnought arrives and wastes no time getting into combat.

Crazed Dreadnought gets ready to join in the melee


With cries to the blood god the Khorne bezerkers led by Kol Paxheydra leave their stricken rhino to get stuck into combat.

Word Bearers and Orks continue their ferocious melee

With the rest of the word bearers killed the dreadnought keeps the orks occupied.

Clutching his cursed crozius in both hands he chanted the sacred words, purple winds blew at the holy words of his legion he had pinned to his armour. the winds blew faster, with an audible rip, the warp burst into reality bring forth seductive daemonettes, before closing with a sharp crack like broken bones behind them.


Daemonettes arrive, readying to charge the Ork nobz
Khorne champion Eagar the Red's bezerkers weather the storm of Ork fire before charging in.


With a blood curdling war cry the bezerkers charge in and reduce the Deffkoptaz to scrap.



The Daemonettes quickly follow suit and its not long before they are covered in Ork gore

Daemonettes prove to be more difficult to dispatch that the ork nobz had hoped.

Turn 3

With no hope to destroying the chaos dreadnought, green mist surrounded the Footsloggaz, slowly they began to glow, then with a flash of yellow the orks teleported behind the dreadnought. Boyz surrounding the Weirdboy who was drooling blood. The Orks let loose a rokkit that jammed itself in the warmachines leg gears before detonating, The chaos dreadnought screamed through its vox caster in frustration as it tried to move.

Chaos Dreadnought immobilised and with no targets in range to smash.


Khorne bezerkers find themselves surrounded

The trukk boyz and the dreadnought get ready to charge into the Khorne bezerkers

Kol Paxheydra The Void Pilgrim, Khorne champion Eagar the Red and three bezerkers are all that remains against the combined attack that now lay bleeding on the ground. The smoking ruins of the deff dread ley strewn about Eagars feet as he roared in unrestrained bloodlust.

Survivors roar in triumph after the Trukkboyz and deff dread charge.

Another break in reality spews an obliterator and it immediately sets the footsloggaz aflame.
With help from the immobilised dreadnoughts heavy flamer.

Only a heavily wounded weirdboy and nob remain.

Ork stromboyz rip smash the rear of the Rhino leaving it permanently immobilised.

Kol Paxheydra charged up the hill, over the wreckage of the Ork warmachine, towards where his summoned daemons where in combat with the Ork command, he could see the Ork Warboss smashing a daemon in to rippling flesh as they were banished back into the warp realm. behind him he could hear the battle cries to khorne coming from his frenzied retinue. He could feel the daemon weapon urging him on further and slay the warboss.

Khorne champion Eagar the Red lingers in the background as his master Kol Paxheydra, The Void Pilgrim is locked in mortal combat with Warboss Urgot Facesmasha

Warboss Urgot Facesmasha  was tiring of these daemons, it was then that he had spotted the red armoured chaos lord coming straight for him. his opponent showed incredible speed and the warboss took a horrible wound to the chest that would of killed anybody else, his ork physiology is all that saved him. the warbosses power klaw smashing through the back of an unfortunate bezerker. before turning his attention back to the chaos lord, after a few missed attacks he managed to get a lucky hit that connected solidly and knocked the chaos lord down the hill out of sight. His Roar of triumph be came a gurgle as he collapsed to the floor.
 The rest of urgots nobz mob ran as they saw their warboss get taken down from behind by an ornate bezerker with a fizzing power fist.  
Turn 4

The two wounded orks contest the objective from the obliterator before getting wiped out.




The stormboyz charge the hard to kill daemonettes 


Khorne champion Eagar the Red leads the slaughter of the Grots to take the objective


Turn 5

The stromboyz finally kill the last of the daemonettes leaving only a wounded nob.

The ork trukk came close to contest the objective from the bezerkers before the obliterator killed both the trukk and stormboy nob with a burst from its heavy flamer. 


The Word Bearer survivors


For the second time today Kol Paxheydra, The Void Pilgrim slowly climbed up the ragged hill, his body filled with extreme pain. wondering to himself, but thankful that the chaos gods have saved him, his task wasn't yet complete. At the top of the hill he had also noticed that the Ork warboss that had caused him so much grief, it's body was missing. He was pleased at the carnage that his Khorne champion Eagar the Red had caused, after checking the ruins he gathered that beacon was still transmitting. now it was time to leave this forsaken planet this venture has cost too much already.  


Word Bearers 1/3 objectives
Orks 0/3 objectives
Word Bearer Victory

Tuesday, 10 January 2012

Bushido Painting the Prefecture of Ryu - Step by step




Bushido Painting the Prefecture of Ryu - Step by step

This is my first attempt at a step by step paint guide. i have just started playing Bushido and i was eager to get the miniatures painted up as quick as possible. I'm one of those players who don't like to play with unpainted miniatures.


The miniature i will be painting is the Ashigaru Yari weilder,Jin
I chose this miniature to show to paint the main uniform which all of the force has. so the colours are transferable.
Now i have to mention that i paint using Citadel paints from Games workshop.


I based my force with temple bases, following this tutorial here


 To begin with i started with a spray basecoat of chaos black.


Basecoat

Basecoats:

Undersuit- Regal blue
 Armour - Chaos black
Yari (Spear) shaft - Snakebite leather
Yari Tip - Boltgun metal
Yari pads- Bleached bone
Yari tassle - Scab red
Skin - Tanned flesh
Sash (around waist)- Space wolf grey


Main colour


Main colours:

Undersuit- Enchanted blue
Armour - Codex grey
Yari (Spear) shaft - Snakebite leather, bleached bone 50/50 mix
Yari Tip - Chainmail
Yari pads- Skull white (Highlight edges)
Yari tassle - Blood red
Skin - Dwarf flesh
Sash (around waist)- Skull white


First highlight


First highlights:

Undersuit- Enchanted blue, Skull white 75/25 mix
Armour - Fortress grey
Yari (Spear) shaft - Snakebite leather, Bleached bone 25/75 mix
Yari Tip - Mithril silver
Yari pads- Finished
Yari tassle - Blood red, Blazing orange 75/25 mix
Skin - Dwarf flesh, Elf flesh 50/50 mix
Sash (around waist)- Finished

Second highlight



Second highlights:

Undersuit- Enchanted blue, Skull white 50/50 mix, adding more white each stage for lighter and sharper higlights
Armour - Finished
Yari (Spear) shaft - Finished
Yari Tip - Black ink
Yari pads- Finished
Yari tassle - Finished
Skin - Elf flesh
Sash (around waist)- Finished
Hair - Codex grey for hair highlights


Finished



With the base completed this is the final stage of the step by step. I hope this is useful for you.
Feel free to leave any comments



Monday, 9 January 2012

Bear-All Showcase

Miniature musing of a bear




Bear-all Showcase on me!!!

@Docbungle is searching from across the land I am after your miniatures.
he is trying to add some community posts to the blog

Tuesday, 27 December 2011

Gaming hopes for 2012

Gaming hopes for 2012



Projects to finish:

Warhammer fantasy battle:
 Skaven 2000pts (two units to finish)

Warhammer 40'000 :
 Orks 1000pts (10 miniatures to paint)

Dreadfleet (painting)

Urban War:
Koralon: Make up to 300pts

Malifaux:
Make each of these forces to 35SS (Scrap level)
Liliths Neverborn (19/35)
Viktorias Outcasts (24/35
Rasputinas Arcanists (9/35)


Warmaster ancients :
Norman force 1000pts (build and paint)

Warmachine:
Menoth- Make up to 25pts

feel free to comment and add your own lists

Tuesday, 20 December 2011

Malifaux - Outcasts



Malifaux - Outcasts




This week i have been painting up my other Malifaux crew, yet again placing my 40K Orks on hold.
As it was only five miniatures i didn't feel too bad.

The colours schemes  i used where just the ones in the artwork and on the back of the box, so i didn't break new ground in that aspect.

now i should make a note to you, that these pictures where taken on a blackberry, as my camera is having issues. As a result the picture quality isn't as good as i would of liked. 

in order of completion :

Bishop (Pit fighter)


Steam fitter Johan



Taelor ( Relic hammer enthusiast)

Viktoria

Viktoria


The Outcasts, and a better picture too

Sunday, 11 December 2011

Koralon Warp Portals - Urban war





Koralon Warp Portals

With my Koralon force containing a Phazon and Warp portals essential. I am going to take you through how i made my own simple and easy to make warp portals.


Template: i used the Template from the download section of the urban war website here
The warp portal are the green circles at the top

Once i had cut them out i put them on a 30mm lip base, as you can see it fits perfect in the centre.



so now we know its the correct size, time for the modelling of the portal

To begin i covered the centre part of the base in a layer of GW green stuff its best to make this not too thin as it needs to be sculpted slightly.


Green stuff on base

 
The next stage is to create swirling pattern (it doesn't have to be swirls, but i like the idea of this effect)
I used a sculpting tool and made cut circles on the GS (Green Stuff), its better if some of the lines overlap.
when i made mine i pushed some of the edges up where i cut into the GS, so it has some raised areas



Swirling effect in GS


Painting the Warp portals

I started off with a black basecoat.

Chaos black

First coat of Dark Angels green



The next stage i layered on snot green and adding skull white for subsequent highlights to a pure white edges.

highlighted to white


  I then added a glaze of yellow ink

Yellow glazed

Then the edges highlighted back up to skull white

Final Warp Portals


So that's how to make simple but effective Warp Portals

Saturday, 3 December 2011

Bushido -The Prefecture of Ryu

Bushido -The Prefecture of Ryu



"Bushido is a game of savage battles, of cunning stratagems and last-ditch defences, and where debts of honour are paid in blood. In Bushido, the fate of the world hangs not on armies but on individual heroes, men and women of extraordinary capacity, attuned to the all-permeating life force known as Ki. This force is the very fabric of the universe, and those with the appropriate training or natural talent can tap into this energy source and gain seemingly superhuman powers. In the world of Bushido, the delicate tapestry of Ki – and thus the universe itself –is threatened by the forces of imbalance, and it is up to you to protect it – or help rip it apart. In a game of Bushido, nothing less than the universe itself is at stake. Are you ready for the challenge of the Way of the Warrior?"

Bushido is an oriental fantasy tabletop miniature battle game for two players. Each player commands a force of no more than a handful of individuals, represented by 32mm metal miniatures. These forces meet on the battlefield and the commanders (the players, that is) try to outwit, outfight and outlive the opposing force and fulfil their battle objectives while denying the enemy theirs. If you have played tabletop miniature games before, Bushido falls into the ‘skirmish game’ category: all miniatures represent individuals and your force consists of a small group of unique characters rather than a big faceless army. A game of Bushido is fast-moving, flexible and filled with strategizing, counter-strategizing and counter-counter-strategizing. Your tactical acumen is important, but as dice add an element of randomness, so too is your ability to think on your feet.


you can download a free copy of the quick start rules here


"The Dragon Clan won the rights to colonize the Westward Isles in a series of duels with their rivals, the Shiho Clan. However, when the Emperors vessel expired, and his young heir too young and inexperienced to concern himself with the pretty disputes at the fringes of his lands, the promise of sole settlement rights died with him. The newly formed Prefecture of Ryu found themselves yet again in conflict with their old enemies, the Shiho Clan. Now, the Prefecture’s grasp of power is weakened, due to the recent Tsunami. Their forces are in disarray, they are fighting on all fronts in the aftermath of the disaster. But still the men and women of the Dragon are ready to take their place at Destiny’s table, uniting the human world by defending it against all threats."

Starter set i got was The Prefecture of Ryu and it contains:
  • Five finely sculpted pewter miniatures:
    • Hiro Takashi, The Dragons claw
    • Hanso, Ashigaru Sergeant
    • Yoshio, Ashigaru
    • Jin, Ashigaru
    • Minuro, Ashigaru arquebuser
  • Five 30mm round bases
  • Five full colour profile cards
  • Thirteen D6 dice (six white, six black and one red)
  • Free quick start rules for the game Bushido


    There was even a weapon and head option for Hiro Takashi, The Dragons claw. Flaming sword and head without helmet.

    I will be basing my force with temple bases, following this tutorial here
    (I attempted this tutorial, but i didn't have the right thickness of balsa wood to hand  or the gauze, The balsa wood i used was a lot thicker, as you can see in the pictures. so nothing wrong with the tutorial, just me)

    Jin -Ashigaru


    Yoshio - Ashigaru


    Minuro - Ashigaru with flintlock Arquebus


    Hanso -Ashigaru Gunso


    Hiro Takashi -The Dragons Claw


    My painted Prefecture of Ryu starter set

Thursday, 1 December 2011

Operation Darkfrost - Deathwatch RPG mission




Operation Darkfrost - Deathwatch RPG mission


Overview: This is a mission that could be run as a single session or the start of a campaign.

Location: Minophix sector within the ultima segmentum, upon the ice world of Silvoon III, its major city Gardia city.
Mission briefing: Captain Horsten is in command of the defence of Swanton bridge, the last of only three that cross the Jakobyte river that runs through the city.The defences of imperial guard, the Gardia 48th are holding against swarm after swarm of guants. The bridge must hold to mount a proper counter attack and re-take the city by the space marines of the Raptor chapter. however time is running out, the re-enforcements haven't arrived and larger creatures have been spotted upon the over side of the bridge. The Deathwatch commander has dispatched your squad to secure the bridge, it cannot be overrun or destroyed.



Requisition points per marine for mission : 20 points each


Objectives
Primary: Secure the eastern side of the bridge
Secondary: Eliminate all synapse creatures
Tertiary: Clear bridge for imperial guard advance



The Tyranid hordes
Hormaguants (30) first wave
Gargoyles (20)
Hormaguants (30) second wave
(With three tyranid warriors (2 basic 1 prime))



Experience points
Primary objective achieved - 500xp
Secondary objective achieved: 200xp
Tertiary objective achieved: 100xp
Leader bonus if successful in primary objective: 100xp
"Marine of the mission" : 100xp


Note:
" I ran this mission for the first time just last week. i gave the kill team of six marine kill team thirty requisition points each (180 for the total team). which may have been too much. They managed to buy enough special ammunition for the mission (I did give them ammo for the mission instead of the one clip it was supposed to be) and the devastator in the kill-team also managed to get a Missile launcher with Frag and krak missiles. I should also note that i hadn't used the updated errata so bolters were able to go full auto to devastating effect. so if anybody has used this mission with the errata in mind,any feedback on how the mission worked would be appreciated"